Neural Networks in Game Development: How Larian and Microsoft Use AI

AI in the games industry is under fire again. After the cases of The Alters, Larian and Expedition 33, some players are demanding that studios drop neural networks entirely. Yet studios mostly use them for localization, prototyping, testing and rough draft assets. Supporters of the approach argue that without this kind of automation, big games will take longer to make, cost more and come out less often.

AI-processed from Habr AI; edited by Hamidun News
Neural Networks in Game Development: How Larian and Microsoft Use AI
Source: Habr AI. Collage: Hamidun News.
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The use of AI in game development has become one of the most contentious topics in the industry, especially after the controversies over neural networks in The Alters, Larian and Expedition 33.

Why are players protesting against AI in game development?

In The Alters, players found traces of unedited AI-generated content: a placeholder string in the dialogue and textures that looked like machine-made drafts. The developers acknowledged that these elements made it into the release by mistake.

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Zhemal Khamidun — CPO at Alpina Digital, product manager of AlpinaGPT. Building AI products since 2019. Hamidun News is a pet project that grew into a production aggregator with 6,000+ readers.
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