AI adoption: Warhorse replaces its editor with a neural network

Warhorse Studios has cut the English localization editor of Kingdom Come: Deliverance 2, Max Gejtmanek, and handed his tasks to generative AI. According to him, on March 27 he was told without warning that his position would no longer be needed from April. He worked on translating the game and its DLC from Czech into English, and he asked fans not to take their anger out on the studio's team.

AI-processed from 3DNews AI; edited by Hamidun News
AI adoption: Warhorse replaces its editor with a neural network
Source: 3DNews AI. Collage: Hamidun News.
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AI adoption in the games industry: Warhorse Studios has laid off the English localization editor of Kingdom Come: Deliverance 2 and handed his work to a generative neural network.

When did Warhorse adopt AI for localization?

On March 27, 2026, localization editor Max Gejtmanek received a redundancy notice. From April his position was supposed to become unnecessary, because the studio had decided to use AI for all translations.

Which localization tasks did

Warhorse hand to the neural network? All English-language translations of Kingdom Come: Deliverance 2.

Can AI fully replace professional localization editors?

Based on Warhorse Studios' experience, it can. The studio let go of editor Max Gejtmanek and decided to use generative AI for all translations of Kingdom Come: Deliverance 2, starting in April 2026.

Is this common practice in the games industry?

No. In the games industry this is a rare case in which replacing a human with AI is announced almost outright, with no softening of the news about the layoff.

Key Questions Answered

When did Warhorse adopt AI for localization?

On March 27, 2026, localization editor Max Gejtmanek received a redundancy notice. From April his position was supposed to become unnecessary, because the studio had decided to use AI for all translations.

Which localization tasks did Warhorse hand to the neural network?

All English-language translations of Kingdom Come: Deliverance 2.

Can AI fully replace professional localization editors?

Based on Warhorse Studios' experience, it can. The studio let go of editor Max Gejtmanek and decided to use generative AI for all translations of Kingdom Come: Deliverance 2, starting in April 2026.

Is this common practice in the games industry?

No. In the games industry this is a rare case in which replacing a human with AI is announced almost outright, with no softening of the news about the layoff.

ZK
Zhemal Khamidun — CPO at Alpina Digital, product manager of AlpinaGPT. Building AI products since 2019. Hamidun News is a pet project that grew into a production aggregator with 6,000+ readers.
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