Red Hook Studios rejects AI voice acting for Darkest Dungeon after actor's death
Red Hook Studios will not use an AI-generated voice based on late actor Wayne June in Darkest Dungeon. The studio officially received permission from the family

Red Hook Studios categorically refuses to use artificial intelligence for voice acting in Darkest Dungeon following the death of actor Wayne June. The studio has called this a moral position, despite technical capabilities and the family's permission.
A Voice Recognized by Millions
Wayne June voiced the narrator in Darkest Dungeon and its sequel — a grim turn-based roguelike where every player action is commented on by an ominous whisper. "Despair"… this single phrase from his delivery became an internet meme. The actor died in January 2025, leaving a void in the game that would be unrecognizable without his voice.
The narrator in Darkest Dungeon is not mere background menu voice-over. This is a character who speaks to the player, reacts to their failures and victories, warns of monsters, comments on the psychological state of heroes. June's voice transformed a faceless narrator into a living figure — one that players loved and will remember for life. Over 13 years of developing the first and second installments of the duology, thousands of people ventured through the dungeons of Darkest Dungeon precisely to the accompaniment of June's voice. Replacing it after the actor's death would mean betraying the bond between creator and audience.
Technology Exists, Morality Transcends
In 2025, recreating an actor's voice with AI is a matter of technology. The market has tools capable of synthesizing speech with the necessary intonation, emotion, even individual mannerisms. Red Hook Studios could easily have fed hundreds of audio recordings of June into a neural network and obtained a "living" synthetic narrator capable of voicing new lines, updates, and DLC. Moreover, Wayne June's family gave permission to use his voice. This is critically important — the family understood what was at stake and agreed. Legally, technically, morally (in the family's view) the path was open.
But Red Hook refused. And not quietly, behind the scenes, but openly: "Never and for nothing." The developers stated there is a line they do not wish to cross, no matter what permissions they receive. An actor's voice, his craft, his memory as an artist — too sacred to reproduce digitally, even with good intentions. This stance by Red Hook sharply contrasts with how some companies rush to implement AI everywhere they can. Here, the developers prioritized ethics over convenience, principle over profit.
The Industry's Dilemma
Other studios face similar dilemmas but choose differently:
- Replacement with new actors — quick, but blurs recognizability
- Archived recordings with editing — maximally authentic, but limited in scope
- Development pause — honest, but economically painful
- AI voice synthesis — convenient, but undermines trust in memory
- Abandoning voice acting altogether — radical, but possible in some genres
Red Hook chose the fifth path, though no one would judge them for any other choice. Other studios opt for replacing with new actors, updating archived materials, or pausing altogether. Red Hook chose maximum conservatism — did not augment with synthetic voice-over, did not hurry with a new actor, did not devise a transition period. Simply said: there will be no more narrator in Darkest Dungeon.
What This Means
Red Hook Studios sent a signal to the industry and to itself. AI is no worse than any tool — it all depends on how you use it. But some things exist beyond tools. The memory of a person. The bond between creator and his audience. These are not things that are easy to copy, but doing so would be wrong.
Darkest Dungeon will remain voiced by Wayne June — a living, real artist. This is not cowardice on Red Hook's part. This is principle.